Starting Point: Shichifuku StreetPrerequisites: None. Head over to Senryo Avenue and speak to the girlfriend. As you're walking down Shichifuku Street, you'll overhear a couple having an argument. He tells Majima that he's about to be killed and he wants you to save his life. This ends the substory. Starting Point: Maharaja SotenboriPrerequisites: You need to complete "Disco Transformation" (Substory #67) first. Successfully navigate the minigame and you can meet with her. After giving her one, she's delighted and remarks that nobody besides her mother has given her a present before. After you successfully win over Haruki in the telephone club minigame (refer to  Call Me for more information), she will agree to meet up with you. Starting Point: Pocket Circuit StadiumPrerequisites: You need to complete "The Rockey Road of Romance" (Substory #37) first. Refer to the list in substory #25's description to see all of the choices that lead to the announcer reading them out. Keep an eye on the minimap to see their cones of vision and avoid entering them. Against his wishes, she brings him to a hotel where unspeakable things will happen to him. Note: If you can't select any of these choices, you need to go and complete that substory first.Once you've done that, exit the building and then re-enter. When you get there, you'll fight his kidnappers. It turns out the person who wanted to see you is Daigo (you'll know who he is if you've played other Yakuza games). Look below for some answers that lead to the best outcome. Feel free to pick whatever you like. Starting Point: Maharaja SotenboriPrerequisites: You need to finish three songs at Maharaja Sotenbori. The choices you made will determine how successful the shoot goes. Agree to help find out if it's really her or not and you'll be taken to the hostess club automatically. This ends the substory. Even if you hand something over that would be considered dangerous, Kiryu manages to talk his way out of it. After the next scene is over, the substory will end. For answers leading to the best outcome, look below. After you have completed substory #59, interact with the table in the office to write another postcard. She tells Kiryu that she's wearing purple clothes and has short hair. System requirements Lab runs millions of PC requirements tests on … You can only do this one at a time. Starting Point:  SEGA HI-TECH LAND SotenboriPrerequisites: None. New comments cannot be posted and votes cannot be cast. Starting Point: ShellacPrerequisites: You need to complete "Kamuracho Undercover" (Substory #4) first. Reward: N/AWatch a video at Gandhara Sotenbori and Majima will have a conversation with the clerk. When Kiryu walks east in the Champion's district he will stumble upon a girl that needs medicine, you can give her any health/heat potion. Yakuza 0 > General Discussions > Topic Details. His name is Egashira. Check out  Say You Wanna Dance for some tips if needed. Next, you go to meet with Sayuri. The first one you'll find is a guy named Kawabashi. It turns out she's a famous dancer around these parts, but before you can challenge her to a dance battle, you'll have to go through some other dancer first, starting with a guy named Kengo. A tax inspector wants to meet with you, so exit the building and Kiryu will notice a woman matching the description you were given. Starting Point: Iwao BridgePrerequisites: None. You can of course still invest money in order to speed the process up. After completing Yuki's customer service final, this substory will trigger. Approach them to trigger an event. Head on back to Pink Alley once again and you'll see Kasuga on the floor. Check below for the correct answers. I would recommend going with the Silent Shoes because they're a lot harder to obtain. After defeating him and watching the scene that follows, the substory will end and you'll now be able to train with Bacchus. Reward: Sunshine (Slot Car Decal)Enter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #39) and you'll come across a scene. The time it takes to acquire these weapons and the chances you will receive them are affected by how much money you invest. This is a difficult race, and even with the setup listed below, it's not guaranteed to always work. That substory is available a little further on in this chapter, so don't worry too much about doing this right now. Starting Point: Pocket Circuit StadiumPrerequisites: None. They tell you to go challenge Ogita, the best dancer in Kamurocho. Reward: Crystal (Item), Traveler's Amulet (Accessory), Iori Kagawa's Gandhara VideoNear the entrance to Ashitaba Park just down Shofukucho, you will see two people standing there in white clothes. Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Ai's special training. The following substories become available after leaving The Grand when your objective is to head to Odyssey. Starting Point: Bunzaemon Outdoor MallPrerequisites: None. You need to complete at least five of Majima's substories. Starting Point: Shofukucho WestPrerequisites: None. Kazuma Kiryu(桐生一馬,Kiryū Kazuma?) Check  Mr. Shakedown Takedown for some tips on how to beat him. After defeating Kawabashi in "Play-Money Shakedown" (Substory #98), Oe will take his place. This thread is archived. A: Yakuza 0 is a mainline story game in the Yakuza series by SEGA. become available after defeating Kuze when your objective is to head to the port in Shibaura. appears on the map. Starting Point: Sotenbori StreetPrerequisites: None. You'll fight them, after which a scene plays revealing that Majima was in fact communicating with a girl; the scam was separate! Yakuza 0 will have you facing up a ton of enemies as the streets of Tokyo don't take too kindly to the protagonist Kiryu. He asks one last favour of you, after which he promises to end his little game. Note: It's recommended that you bring plenty of healing items with you for the next part. Accept and you can ask about Kryu's future, family, and career. You raise Miho's friendship gauge by purchasing items from the store. Plot. After completing substory #15, enter the Sugita Building (exit first if you're doing this right after) and talk to Marina. The guy in the green suit is being harassed, so go ahead and intervene. This ends Majima's dancing-related substories. Go back to the park for a scene, after which you'll have a fight on your hands. Kazuma Kiryu. hide. You raise Kyoko's friendship gauge each time you play Space Harrier. After you have completed substory #60, interact with the table in the office to write another postcard. Starting Point: Taihei BoulevardPrerequisites: You need to complete "The Show Must Go On" (Substory #9) first. Simon says that he underestimated you and didn't expect you to make it this far. Once you've done that, exit the building and then re-enter. Starting Point:  Gandhara SotenboriPrerequisites: None. An old woman will cut in front of you, so move her aside, after which she'll accuse Majima of groping her! Reward: N/AAfter finishing your third song at Maharaja Kamurocho (it doesn't matter if you pass or fail the songs), you'll be challenged to a dance battle. It doesn't matter how much you score. It takes place in the year 1988, seven years before the prologue to Yakuza 1, and seventeen years before the rest of that same game. He explains that he ran off when some scary-looking guys tried to kidnap him. Yakuza 0 is an unapologetically explosive, bombastic, and absolutely fabulous adventure in the shining lights of 80’s Japan and with the sheer amount of content in this game per the price itself, it is a must for fans of open world games. After the scene, the substory ends. Once you've done that, exit the building and then re-enter. These can be acquired from Dragon & Tiger Sotenbori. After the scene, she gives Kiryu her contact details meaning you can invite her on dates to play certain minigames with her in the future. After the fight, Taiyo asks for you some advice on taxation policy. Now all that's left to do is go check on him back down Shofukucho where you just came from. He has his own set of substories for you to find and complete. It doesn't really matter what you pick her as it all leads to the same outcome. After winning, you'll trigger a scene and the substory will end once it's over. Talk to him and accept his request to help with the zombie shoot.The next part of this substory can be rather annoying on the higher difficulties. You can use this opportunity to finish up any substories you might have missed, or you can proceed to the end of the game and complete them in the Premium Adventure mode if you wish; the choice is yours. Sayuri is different from her relatives; though she was trained in combat by both her Father and Grandfather, taught how to be a yakuza wife by her mother, Sayuri strives for more. Reward: N/AEnter the Poppo Mart on Tenkaichi street and purchase something from the clerk. Once you've done that, exit the building and then re-enter. After the scene, she gives Kiryu her contact details meaning you can invite her on dates to play certain minigames with her in the future. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Starting Point: (There is no fixed location)Prerequisites: You need to complete "Apex Predator" (Substory #92) first. appears. Starting Point: Children's ParkPrerequisites: You need to complete "I am Kazuma-kun" (Substory #36) first. Talk with him and he asks you to distract the crowd while he goes to the bathroom. Approach them for a scene and then talk to the man who's still standing there. Starting Point:  Sotenbori Street WestPrerequisites: None. Instead of scoring a date, you will take damage because of this travesty. There are three "obstacles" you need to avoid. Starting Point: Sugita BuildingPrerequisites: You need to complete at least five of Kiryu's substories. Reward: Fortune Teller (Advisor)Head down Senryo Avenue and you'll see two women standing by some stairs near the entrance to Pink Alley. A scene will occur, and then talk to the man again when he's hiding behind the pole. If you don't want to waste time looking for him, you can wait until you get the Encounter Finder accessory from "Miracle in Maharaja" (Substory #23) as this marks him on your map, although that substory can't be completed until Chapter 5. Nah, PC inputs are for suckers. Leave the area (you don't need to go far) and return when the exclamation mark (!) Interact with it and Majima will line up for some food. Defeating her will end this story.I would recommend this setup: Super Low Profile Tires, Balanced Frame, High Torque Motor 2.0, Godspeed Gears Plus, High Speed Battery, and the Side Stabilizer 3.0. He wants you to train with him and he'll offer you some choices depending on what abilities you have unlocked. Exit the game by pressing . Majima decides to put a stop to this and her boyfriend will challenge you to a fight. Reward: Secret Wallet (Accessory), Riri Kuribayashi's Gandhara VideoJust outside Le Marche Sotenbori on Shofukucho East, you'll see two men standing around. This unlocks him as a friend and ends the substory. Offer to buy it for him, after which you'll learn that the kid is trying to get you to buy an adult magazine. Make sure to capitalise the S! Go over to Gandhara Sotenbori and you'll encounter Mr. Libido at the entrance. I bought it a long time ago, but got distracted by Dragon Quest 11 and Yakuza 6. You'll be challenged to another dance battle, but this time it's against a more challenging opponent. Return to the boyfriend and give him the forger's business card. You'll want to do these all at some point anyway, so just pick one and defeat Komeki to end the substory. Hope you all enjoy it when they translate it. She'll tell you about pocket car racing and you're now able to enter the Pocket Circuit Stadium. Content is available under CC BY-NC-SA 3.0 unless otherwise noted. Reward: Shoulder Bag Save PointGo to the save point on Sotenbori Street West and interact with it. Leave the building and re-enter, then speak to Marina in order to conduct the interview. Adult Written byHuchinson432 August 30, 2020. age 12+ This game isn't violent. Again..." (Substory #16) first. After waiting around for a while, Kiryu will overhear a conversation between two people where he will learn that he's been stood up! Kiryu refuses, but right on cue, an assassin shows up. After defeating them, Kiryu gives Daigo a stern lecture, after which the substory will end. For information regarding the other trophies in the game, refer to the main trophy guide linked below. After defeating him, you'll watch a scene, after which this substory will end. Teltel Boys ClubPrerequisites: None. He'll start talking with you, and once the conversation is over, the substory ends and you'll unlock him as a friend. You're told about a racer who truly is the fastest in all of Kamurocho, even faster Kazuyoshi. After he's done, talk to him again and he'll give you a little tutorial on the Pocket Circuit Racing minigame. After the scene, the substory ends. Reward: Staminan Royale (Recovery Item)On Iwao Bridge, you'll notice an odd-looking statue. Go to the intersection just south of the shrine and you'll be approached by two desperate members of a film crew who need your help. He wants Kiryu to hang out with him for the day and he takes you over to the arcade first. Part of the reason it took so long is the lack of many in-depth guides online. Starting Point: Park AlleyPrerequisites: None. Kiryu will hear the radio announcer read out a postcard and award the writer with a million yen, so he thinks he could try his hand at writing one too. Beating her will end this substory. For every option you pick, she asks her own question in return. You have two minutes to raise enough money by doing the Breaker combos on your opponents. Not wanting Majima to go away empty handed after everything he's done, Idozuka says to come meet him outside M Store Shofukucho shortly. Make sure you pick "Talk to the Farther Woman" so you don't have to re-do the minigame with her. Choose to shove them aside, although this doesn't go as planned. You'll need to head over to Don Quijote and buy a new one for 100 yen.Return to Idozuka and hand over the battery. Once you arrive at Ashitaba Park, talk to the man in the black suit and accept his offer. A couple of punks are threatening Saki, so you'll have to fight them. See below for the correct answers. The hooligan will attack you, and after defeating him, the substory ends. Volo. Just as he says that,Youda enters the office and tells Majima that a strange man is here to see him. Talk to him and he'll offer Kiryu some mushrooms which he then declines. But that’s not how you want to play a hardcore Japanese crime game. You'll have to make some dialogue choices. The black box contains an Encounter Finder and the white box contains a Tour T-Shirt. Head south down Shofukucho and you'll bump into a foreigner. Starting Point: Ashitaba ParkPrerequisites: None. Reward: N/AGo inside the Vincent bar and you'll recognise the man in the green suit sitting down from earlier. Majima and Youda are worried about Yuki being conned, so they tail her to make sure the man she's meeting with is an upstanding gentleman. After this is over, Erran-kun will arrive and you're given the option of telling him the truth or lying about what happened. After Yakuza 0 finally arrived on PC, I had my first chance to play this franchise. s become available after the sequence at Tojo Clan Headquarters when your objective is to head over to Little Asia. The black box gives you a pair of Silent Shoes which reduces the range at which enemies can spot you. The following substory becomes available after leaving the telephone club and talking with the Mr. Libido (the guy in his underwear). You'll be taken to the Suzuki where he'll give you a Crystal, assuming you answered the questions correctly. Accept his offer, but unfortunately for you, the battery is dead. Accept the challenge and just beat him in a song (on any difficulty). After the conversation ends, you'll unlock him as a friend and the substory will end. She describes what Sachiko looks like, so now you'll have to go over to the Hotel District and do your best to find her using the information you've been given. The price of the item won't increase it any faster, so feel free to buy the cheapest item. Once you get back to her, you'll learn that it wasn't a pizza she asked for, but a visa! Talk to the boyfriend who believes his girlfriend is selling her body and agree to go investigate. Reward: Video Boy (Security Guard), Riona Minami's Gandhara VideoWatching three videos at Gandhara will unlock this substory (you can rewatch the same video). Starting Point: SunshinePrerequisites: This substory triggers automatically once you complete all of Saki's special training. Reward: N/AHead to Children's Park (next to the Pocket Circuit Stadium) and talk to the kids there. After the dance, MJ will once again ask you to pick the black or white box as your reward. Starting Point: VincentPrerequisites: None. He thanks you and runs off again. You'll be interrupted by some street punks, and after defeating them, accept Ayu's request to let her practice S&M with you. She takes Kiryu to a hotel, where Kiryu loses health after whatever it is she does to him. Hibiki's little brother wants to work for you in order to help his sister out. Refer to. Speak with him again to end the substory which also unlocks him as a save point. He's the guy who's built like a tank and beats money out of you. Head over to Taihei Boulevard and ask her about her "Plans for today" and "Tomorrow's weather". This will be your toughest opponent yet. Refer to. Accept his challenge and you'll have to select which difficulty to want to play. You have a fight with him, after which Haruki gives you her contact details, meaning you can invite her on dates to play certain minigames with her in the future. The white box contains a Baseball Shirt. Reward: Dark Purple (Slot Car Decal)Enter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #41) and you'll encounter a scene. If he liked your answers, you'll receive a Primeval Spirit Stone as a reward. Reward: N/AEnter SEGA HI-TECH LAND on Nakamichi Street and play Out Run (the racing game). Reward: Isobe Fan (Item)Enter Maharaja Kamurocho and go speak to Maiko and Hisaaki near the dance floor. The man wants you to help his girlfriend solve a crossword puzzle, so agree to help, then you'll have to help solve these puzzles with her. Starting Point: Sugita BuildingPrerequisites: You need to complete "Postcard Pro - Kiryu" (Substory #26) first. First Yakuza game as the Dragon & Tiger for example ) a mother's touch yakuza 0 head out to find and them! Ogita, you 'll trigger a scene will trigger suit when your is. 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Her used underwear, but an actual live one be challenged to another dance battle help Wanted certain of. Always work a reward the option twice whether to keep it instead check out this Yakuza 0 is an game.