... Latest Pathfinder products in the Open Gaming Store. I was able to choose this at 4th lvl. It is the only area of effect (AOE) spell you get at level 1, shooting an arc of flames from your hands onto opponents, hitting everyone with 1d4 fire damage. EFFECTS. Effect [edit | edit source] Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). A character can extinguish burning items as a full-round action. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). A cone of searing flame shoots from your fingertips. Trigger proximity ( alarm ); Reset none. Type magic; Perception DC 26; Disable Device DC 26. Ancestral Anthologies Vol. A character can extinguish burning items as a full-round action. Each wand holds a spell of a certain level, determined when the wand is created. My initial thought was that this only applied to unattended items. Source burning hands The range increases to 20 feet, and the damage dealt increases to 1d6 points of fire damage per caster level (maximum 5d6). Saving Throw Reflex half; Spell Resistance yes. Those hit also need to do a reflex save; if they succeed, they take half the damage. DESCRIPTION Your successful melee touch attack causes the target to ignite in a violent burst of flame, dealing 1d6 points of fire damage. Unsaved, I roll 4d6+1. Any Creature in the area of the flames takes 1d4 points of fire Damage per Caster Level (maximum 5d4). This can be done only once a day. It smells faintly of soot and glows as if lit by embers. Open Game License. . If it fails its saving throw, the target also catches on fire. I found out that can be done. Burning Gaze: evocation: Inflict 1d6 fire damage to creature by looking at it. Flammable materials burn if the flames touch them. Casting Time 1 standard action. Any creature in the area of the flames takes 1d4 points of fire damage per caster level (maximum 5d4). Burning hands does not do a lot of damage. Characters exposed to burning oil, bonfires, and non-instantaneous magic fires might find their clothes, hair, or equipment on fire. Burrow: transmutation: Target gains a burrow speed of 15. XP 600. Mythic Burning Hands. In the Burning Hands description it says "Flammable materials burn if the flames touch them. Burning Hands is another staple attack spell. Burst Bonds: evocation: 1d6 damage/level (max 5d6) to restraints. And when a victim saves w/Dex., that creature recieves half damage. Each target can attempt a Reflex saving throw for half damage. The Hypertext d20 SRD TM is owned by BoLS Interactive LLC . Your hands become infused with positive energy, healing a living creature or damaging an undead creature with a touch. Burning Hands Great for early swarms hard to pull off Snowball Good damage and bonus save vs staggered 1 round better damage than magic missile but have to hit target Magic Missile Cant Miss Solid Damage Enlarge Person Good for front line Shield Good for anybody and immunity to magic missile Effect spell effect ( burning hands, 2d4 fire damage, DC 11 Reflex save for half damage); multiple targets (all targets in a 15-ft. cone) A burning creature can attempt a new save as a full-round action. You can use an Interact action to touch the tip of this staff to a torch, tinder, or a flammable substance to ignite a flame. Does this include creatures? No ki is used that I know of. School evocation [fire]; Level sorcerer/wizard 1. Burning Hands is a spell in Pathfinder: Kingmaker. Components V, S. Range 15 ft.. Area cone-shaped burst. Short, slender items typically made of wood, wands let you cast a specific spell without expending a spell slot. Burning Hands A cone of searing flame shoots from your fingertips. Arcane Thesis During your studies to become a full-fledged wizard, you produced a thesis of unique magical research on one of a variety of topics. Usage held in 1 hand This staff resembles a blackened and burned length of ashen wood. Burning Hands. Description. Burning Hands: evocation: 1d4/level fire damage (max 5d4). Burning Hands. Flammable materials burn if the flames touch them. Those affected by the burn ability must also succeed on a Reflex save or catch fire, taking the listed damage for an additional 1d4 rounds at the start of its turn (DC 10 + 1/2 burning creature's racial HD + burning creature's Con modifier). Assuming that you have nothing boosting your burning hands caster level, the spell does 2.5 damage per level. If you use lay on hands on a willing living target, you restore 6 Hit Points; if the target is one of your allies, they also gain a +2 status bonus to AC for 1 round. No monster type has a hit die lower than d6, and only one type has a hit die lower than d8. Burning Hands Transmutation Level: Fire 1, Sor/Wiz 1 Components: V, S Casting time: 1 action Range: 10 ft. Area: Semicircular burst of flames 10 ft. long, centered on the character's hands Duration: Instantaneous Saving Throw: Reflex half Spell Resistance: Yes Burning Hands Trap CR 2. Duration instantaneous. A cone of searing flame shoots from your fingertips. The text on this page is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a . Saved roll = to 4d6+1÷2 points of damage. Burning Hands replaces Hellish Rebuke. A character can make a touch attack with his hands or a weapon into two adjacent squares using a standard action. 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